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[[Category:Game | [[Category:Game Modes]] | ||
'''Stunt''' is a game mode in Trackmania that revolves around purposefully doing high jumps and flips on a track, trying to achieve a high '''stunt score''' when reaching the finish line. '''Stunt score''' is usually determined by airtime, number of rotations and landing smoothness. This gamemode is prevalent in [http://TrackMania_Original Trackmania Original], [[TrackMania_United_Forever|Trackmania United Forever]], and [[Trackmania_2020|Trackmania 2020]]. | |||
Score is mainly tracked by three components: the number of rotations, time spent in the air, and smoothness of landing. The number of rotations is the most dominant factor, followed by the smoothness of landing and the time spent in the air. | |||
A well-known and surprisingly more popular alteration of the '''Stunt''' tracks is converting them from the '''Stunt''' game mode into the [[Race|Race game mode]] and trying to achieve a fast time on these tracks rather than a high '''stunt score'''. |
Latest revision as of 23:32, 8 July 2025
Stunt is a game mode in Trackmania that revolves around purposefully doing high jumps and flips on a track, trying to achieve a high stunt score when reaching the finish line. Stunt score is usually determined by airtime, number of rotations and landing smoothness. This gamemode is prevalent in Trackmania Original, Trackmania United Forever, and Trackmania 2020.
Score is mainly tracked by three components: the number of rotations, time spent in the air, and smoothness of landing. The number of rotations is the most dominant factor, followed by the smoothness of landing and the time spent in the air.
A well-known and surprisingly more popular alteration of the Stunt tracks is converting them from the Stunt game mode into the Race game mode and trying to achieve a fast time on these tracks rather than a high stunt score.