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Airtime Reduction

From Trackmania Wiki
Revision as of 14:26, 31 March 2025 by Miku (talk | contribs) (rephrased it a bit)
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In Trackmania, reducing airtime is one of the most basic and useful techniques. Your car is only accelerating while touching the ground, which is why trying to stay in the air for as little as possible is usually beneficial. Ways to reduce airtime include slowing down - either by releasing forwards or braking - or going diagonally before a jump or a dropdown.

Ride Trick[edit]

The ride trick refers to a wiggle, left-right or right-left, done to cause the car to tilt and therefore reduce airtime. In TMN and TMNF, a ramm can be used to cause the car to tilt as well, by driving over and across it just before the edge of a road with a similar manoeuvre to the ride trick. This is known as the flow trick.


Use of Bugs[edit]

Aside from the flow trick, triggering a full on rammstein bug can sometimes be used advantageously. When this is the case, it is often by triggering the bug before a jump or dropdown to lift a wheel up and thus allow it to dip below the road as the car crosses the edge. This is most prominent on the official campaign track A03-Race, at the jump before the final turn - a front wheel bug is triggered to land earlier and with a nose down position.