Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Track Editor

From Trackmania Wiki
Revision as of 23:28, 27 March 2025 by CA1EBYT (talk | contribs) (this took too long)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


The track editor has existed since the very first game in the Trackmania series, Trackmania Original. It features blocks arranged into multiple nested folders. Each environment has their own building area that the player can place blocks in.

Blockmix

Blockmix refers to any method of placing blocks inside each other. Hex editing was the first method discovered, but was time consuming. In 2010, the player arc created TMUnlimiter, which allowed blockmixing in the in-game editor, removing the need to restart the game each time.
Overmixing is when many blocks are placed on the starting line, which forces the car to move before the race begins in a random way.

Editor Controls

When using the editor, there are a lot of controls that the player must be aware of.
Alt + drag left click pans the camera either forwards/backwards or left/right.
Alt + drag right click rotates the camera.
Scroll wheel moves the camera and cursor vertically.
Left click or spacebar places the selected block in the highlighted space (cursor).
Right click rotates the selected block.
Ctrl + left click selects the highlighted block.

Mediatracker

The mediatracker is the built in camera/visual effects function of the map editor. It allows mappers to add custom cameras such as the ones found in loops and wallrides. It can also be used to show a GPS, which shows the player the intended route of the map. Another common use is blackscreens, which can be used to prevent shortcuts. The mediatracker interface was used as the scripts/properties menu in TMUnlimiter before version 2.0. For more information on mediatracker, visit the linked page at the top of this paragraph.

Block Skins

Some blocks, like the blimp or certain types of signs, have textures that are editable in game. This is accessed by clicking the paint bucket button in the bottom corner of the screen. All changeable blocks will be highlighted purple, and the texture editor can be accessed with left click.
There are multiple default skins available, including things like arrows and warning signs. Custom images may also be added via URL.