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Snow

From Trackmania Wiki
Revision as of 21:32, 24 January 2026 by PJSans (talk | contribs) (Create a table with the Snow-Specific interactions (a. maybe this should be in snowcar, b. the formatting is shot bc its getting beaned, c. please fix b))
Snow
Collection icon
Environment icon
Introduced in TrackMania
Featured in TrackMania
TrackMania: Power Up!
TrackMania Original
TrackMania United
TrackMania United Forever
TrackMania Turbo (DS)
TrackMania: Build to Race
Vehicle SnowCar
Grid size 32x16x32
Map base size(s) 32x12x32
30x18x30
20x18x60
10x18x150
45x18x45
Block count 169
Item count 0


The Snow environment was created with the release of TrackMania Original in 2003, and features the Snowcar.

The snowcar has also been added to TMUF and Trackmania 2020, it is also known as "Alpine" in the games code, you can also see this in certain previews of a Track on servers.

When driving on the snow surface with the snowcar in TMNF or TMUF, the max speed driving forwards is 500km/h, and backwards -30km/h. On normal road, the max speed forwards is 1000km/h and backwards -150km/h. The snowcar is known for its ability to accelerate to max backwards speed on road in just over a second.

The Snow Car in TrackMania United Forever & TrackMania Original has a notoriously strange hitbox due to the fact a small sphere hitbox which is near enough on the ground was left attached to vehicle, causing the car to jolt and bug on various surfaces, as well as from jumping or dropping from any height.

The Snow Car Hitboxes

A mod has been created which actually removes said hitbox to match alongside the Trackmania 2020 Snow Car's hitbox. (which also on release also had the extra sphere on release)

The Snow Environment is also home to surface that is unique to Snow in TMUF, having also been present in TrackMania Original, That being Ice. Ice has some strange properties allowing for some unique interactions to happen between the Ice and the car, besides the low amount of friction.

Snow-Specific Interactions

Term Description
Ice "Zoop" A slang term describing a technique where the car gains speed from a booster, then quickly transitions onto ice while turning the car almost fully left or right. Because the booster duration has not fully ended, the remaining boost is applied on ice, resulting in additional speed gain. By rotating the car back to face forward afterward, the gained speed can be preserved in the original direction of travel.
Ice Clip A technique most notably present on SnowA4. It involves briefly dipping one or more wheels off the edge of an ice patch, then returning to the surface due to momentum carrying the wheels over the gap. On SnowA4, when performed while traveling backward, the car lifts multiple wheels and gains speed, as the Snow car’s 150 speed limit does not apply in reverse (this behavior can also be seen in the TAS of PuzzleB4). The technique can also be performed while traveling forward, not only in reverse.
Suspension Tricks Techniques used to avoid speed loss and awkward or bugged landings, particularly on Snow environments. These tricks manipulate the car’s rotation and wheel contact so that fewer than four wheels touch the ground initially, reducing the chance of severe speed loss on landing.