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Water: Difference between revisions

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Water exists in [[TrackMania United Forever|TMNF]] and [[Trackmania 2020]]. In  TMNF, it slows you down. In Trackmania 2020, it unflips your car.
Water exists in [[TrackMania United Forever|TMNF]] and [[Trackmania 2020]]. In  TMNF, it slows you down. In Trackmania 2020, it unflips your car.
== TMNF ==
Each [[Environment|environment]] has their own water physics.
* [[Stadium]] has very low gravity with a top speed of 36 both forwards and backwards.
* [[Island]] has a max forward speed of around 30, and a max backwards speed of 24.
* [[Desert]] has a top speed of 100 forwards and 50 backwards.
* [[Rally]] behaves the same way underwater as it does on normal road, with seemingly no speed cap in either direction.
* [[Bay]]'s speed is very unstable underwater and while PFing cannot exceed somewhere around 70 speed. The Bay car's top backwards speed is 26.
* [[Coast]] has a max forwards speed of ~26 and a max backwards speed of 20.
* [[Snow]] does not have water in vanilla, but when [[Envimix|envimixed]] with a different environment behaves the same way in water as on normal road.

Latest revision as of 23:17, 8 July 2025

Water exists in TMNF and Trackmania 2020. In TMNF, it slows you down. In Trackmania 2020, it unflips your car.

TMNF[edit]

Each environment has their own water physics.

  • Stadium has very low gravity with a top speed of 36 both forwards and backwards.
  • Island has a max forward speed of around 30, and a max backwards speed of 24.
  • Desert has a top speed of 100 forwards and 50 backwards.
  • Rally behaves the same way underwater as it does on normal road, with seemingly no speed cap in either direction.
  • Bay's speed is very unstable underwater and while PFing cannot exceed somewhere around 70 speed. The Bay car's top backwards speed is 26.
  • Coast has a max forwards speed of ~26 and a max backwards speed of 20.
  • Snow does not have water in vanilla, but when envimixed with a different environment behaves the same way in water as on normal road.
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