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Track Editor: Difference between revisions

From Trackmania Wiki
Miku (talk | contribs)
added new section about texture packs
GalaxyM (talk | contribs)
testing, validation, medals, and other misc. minor edits
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When using the editor, there are a lot of controls that the player must be aware of.<br>
When using the editor, there are a lot of controls that the player must be aware of.<br>
'''Alt + drag left click''' pans the camera either forwards/backwards or left/right.<br>
'''Alt + drag left click''' pans the camera either forwards/backwards or left/right.<br>
'''Alt + drag right click''' rotates the camera. <br>
'''Alt + drag right click''' rotates the camera.<br>
'''Alt + scroll wheel''' zooms the camera in or out.<br>
'''Scroll wheel''' moves the camera and cursor vertically.<br>
'''Scroll wheel''' moves the camera and cursor vertically.<br>
'''Left click or spacebar''' places the selected block in the highlighted space (cursor).<br>
'''Left click or spacebar''' places the selected block in the highlighted space (cursor).<br>
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== Mediatracker ==
== Mediatracker ==
The [[Mediatracker|mediatracker]] is the built in camera/visual effects function of the map editor. It allows mappers to add custom cameras such as the ones found in loops and wallrides. It can also be used to show a [[GPS]], which shows the player the intended route of the map. Another common use is '''blackscreens''', which can be used to prevent [[Shortcut|shortcuts]]. The mediatracker interface was used as the '''scripts/properties''' menu in TMUnlimiter before version 2.0. For more information on mediatracker, visit the linked page at the top of this paragraph.
The [[MediaTracker]] is the built in camera/visual effects function of the map editor. It allows mappers to add custom cameras such as the ones found in loops and wallrides. It can also be used to show a [[GPS]], which shows the player the intended route of the map. Another common use is '''blackscreens''', which can be used to prevent [[Shortcut|shortcuts]]. The mediatracker interface was used as the '''scripts/properties''' menu in TMUnlimiter before version 2.0. For more information on mediatracker, visit the linked page at the top of this paragraph.


== Block Skins ==
== Block Skins ==
Some blocks, like the '''blimp''' or certain types of '''signs''', have textures that are editable in game. This is accessed by clicking the '''paint bucket''' button in the bottom corner of the screen. All changeable blocks will be highlighted purple, and the texture editor can be accessed with left click.<br>
Some blocks, like the '''blimp''' or certain types of '''signs''', have textures that are editable in game. This is accessed by clicking the '''paint bucket''' button in the bottom corner of the screen. All changeable blocks will be highlighted purple, and the texture editor can be accessed with left click.<br>
There are multiple default skins available, including things like arrows and warning signs. Custom images may also be added via URL.
There are multiple default skins available, including arrows and warning signs; and different colours and logos. Custom images may also be added via URL.
 
==Testing, Validation and Objectives==
To test the map, the icon of the car can be clicked. The blue “block” displayed may be placed anywhere on the map accessible by the player (including, of course, the start block) to determine the spawn position of the vehicle during testing. When respawning, there will be no countdown.
<br>
Testing a map may be made easier with [[TMInterface]], which allows the use of save states and therefore testing while maintaining speed and rotation, rather than from stationary. In most map styles, this would be more accurate to the player’s experience.
<br><br>
'''Validating''' a map and thus allowing it to be played outside of the editor is done by clicking the '''flag''' icon. For Race tracks, This places the driver in a Time Attack mode; the fastest time that they choose to drive will become the Author time. Medals will be calculated automatically based on this time. The medal times (except the Author time) can be changed manually by accessing the Objectives menu via the circle icon, where the track difficulty can be determined as well.


==Texture packs==  
==Texture packs==  
When making a map in the '''track editor''', the mappers can decide to add '''texture packs'''. '''Texture packs''' are packs that change how every block and [[environment]] looks like by altering the textures. You will mostly see these types of '''texture packs''' used on Trial maps, which are used to increase the difficulty of the maps.
When making a map in the '''track editor''', the mappers can decide to add '''texture packs'''. '''Texture packs''' are packs that change how every block and [[environment]] looks like by altering the textures. You will mostly see these types of '''texture packs''' used on Trial maps, which are used to increase the difficulty of the maps.

Revision as of 07:09, 28 March 2025


The track editor has existed since the very first game in the Trackmania series, Trackmania Original. It features blocks arranged into multiple nested folders. Each environment has their own building area that the player can place blocks in.

Blockmix

Blockmix refers to any method of placing blocks inside each other. Hex editing was the first method discovered, but was time consuming. In 2010, the player arc created TMUnlimiter, which allowed blockmixing in the in-game editor, removing the need to restart the game each time.
Overmixing is when many blocks are placed on the starting line, which forces the car to move before the race begins in a random way.

Editor Controls

When using the editor, there are a lot of controls that the player must be aware of.
Alt + drag left click pans the camera either forwards/backwards or left/right.
Alt + drag right click rotates the camera.
Alt + scroll wheel zooms the camera in or out.
Scroll wheel moves the camera and cursor vertically.
Left click or spacebar places the selected block in the highlighted space (cursor).
Right click rotates the selected block.
Ctrl + left click selects the highlighted block.

Mediatracker

The MediaTracker is the built in camera/visual effects function of the map editor. It allows mappers to add custom cameras such as the ones found in loops and wallrides. It can also be used to show a GPS, which shows the player the intended route of the map. Another common use is blackscreens, which can be used to prevent shortcuts. The mediatracker interface was used as the scripts/properties menu in TMUnlimiter before version 2.0. For more information on mediatracker, visit the linked page at the top of this paragraph.

Block Skins

Some blocks, like the blimp or certain types of signs, have textures that are editable in game. This is accessed by clicking the paint bucket button in the bottom corner of the screen. All changeable blocks will be highlighted purple, and the texture editor can be accessed with left click.
There are multiple default skins available, including arrows and warning signs; and different colours and logos. Custom images may also be added via URL.

Testing, Validation and Objectives

To test the map, the icon of the car can be clicked. The blue “block” displayed may be placed anywhere on the map accessible by the player (including, of course, the start block) to determine the spawn position of the vehicle during testing. When respawning, there will be no countdown.
Testing a map may be made easier with TMInterface, which allows the use of save states and therefore testing while maintaining speed and rotation, rather than from stationary. In most map styles, this would be more accurate to the player’s experience.

Validating a map and thus allowing it to be played outside of the editor is done by clicking the flag icon. For Race tracks, This places the driver in a Time Attack mode; the fastest time that they choose to drive will become the Author time. Medals will be calculated automatically based on this time. The medal times (except the Author time) can be changed manually by accessing the Objectives menu via the circle icon, where the track difficulty can be determined as well.

Texture packs

When making a map in the track editor, the mappers can decide to add texture packs. Texture packs are packs that change how every block and environment looks like by altering the textures. You will mostly see these types of texture packs used on Trial maps, which are used to increase the difficulty of the maps.