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Turbo: Difference between revisions

From Trackmania Wiki
Zai (talk | contribs)
turbo + they are not only in tmnf
Mention turbo more at the beginning, mention booster, use singular
 
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[[File:TMNF Turb.png|thumb|TMNF Turbo from above|right]]
[[File:TMNF Turb.png|thumb|TMNF Turbo from above|right]]
'''Turbos''' are special blocks that apply an acceleration multiplier while driving on them. In [[TrackMania United Forever|TMUF]], there are three types of boosters, which correspond to 3 different [[Material IDs]]:
'''Turbo''' ('''booster''') is a special block that applies an acceleration multiplier while driving on it. In [[TrackMania United Forever|TMUF]], there are three types of turbos, which correspond to 3 different [[Material IDs]]:
* Turbo (normal booster, 100% boost)
* Turbo (normal turbo, 100% boost)
* Turbo2 (red booster, 200% boost)
* Turbo2 (red turbo, 200% boost)
* Turbo roulette (random booster, 100 to 200%)
* Turbo roulette (random turbo, 100 to 200%)


== Turbo Roulette ==
== Turbo Roulette ==

Latest revision as of 11:46, 28 January 2026

TMNF Turbo from above

Turbo (booster) is a special block that applies an acceleration multiplier while driving on it. In TMUF, there are three types of turbos, which correspond to 3 different Material IDs:

  • Turbo (normal turbo, 100% boost)
  • Turbo2 (red turbo, 200% boost)
  • Turbo roulette (random turbo, 100 to 200%)

Turbo Roulette[edit]

They work on a fixed cycle, and are thus deterministic. A cycle is exactly 1 seconds long, divided as such:

  • 4/7 gives 100% boost (tick 0-57)
  • 2/7 gives 150% boost (tick 58-85)
  • 1/7 gives 200% boost (tick 86-99)
Turbo Roulette Variations
100% Turbo 150% Turbo 200% Turbo
Tick 0 to 57 Tick 58 to 85 Tick 86 to 99

Because they can appear random for the players, Turbo Roulette is a pretty despised block, that has never been used in any competitive track. Still there are some start strategies that use the fixed pattern of this block to get the 200% boost. The most notable is when a Turbo Roulette is placed right after the start block: going straight reaches the booster at 1.58s, giving the 150% booster, but intentionally going on the side right from the starts allows players to consistently lose around .3s, getting the 200% boost.

Other strategies exploiting this pattern include going on the side of the boosters to only catch the 200% boost, as explained in this video by Igntul. This trick is known as Heftrick.