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Donut: Difference between revisions

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In [[Stadium]], a '''Donut''' (or ''Doughtnut'') refers to the car doing tight circular spins, leaving skid marks that resemble a donut.  
In [[Stadium]], a '''Donut''' (or ''Doughtnut'') refers to the car doing tight circular spins, leaving skid marks that resemble a donut.  


A donut is done by holding [[Bugslide|bugslide]] inputs at low speeds (<100), after a [[Neoslide|neoslide]] (<191), or after a [[Drift|drift]] (>191). No countersteering is required, unlike the [https://en.wikipedia.org/wiki/Doughnut%20(driving) donuts] in real life.  
A donut is done by holding [[Bugslide|bugslide]] inputs at low speeds (<75), after a [[Neoslide|neoslide]] (<191), or after a [[Drift|drift]] (>191). No countersteering is required, unlike the [https://en.wikipedia.org/wiki/Doughnut%20(driving) donuts] in real life.  


Even when the correct inputs are held, the car can still lock into a noslide, which can result in a much larger circle. The car needs to be sliding in order to initiate a donut.  
Even when the correct inputs are held, the car can still lock into a noslide, which can result in a much larger circle. The car needs to be sliding in order to initiate a donut.  
[[File:Donot.png|left|thumb|250px|A failed donut]]
[[File:Donot.png|left|thumb|250px|A failed donut]]

Latest revision as of 20:39, 13 August 2025

In Stadium, a Donut (or Doughtnut) refers to the car doing tight circular spins, leaving skid marks that resemble a donut.

A donut is done by holding bugslide inputs at low speeds (<75), after a neoslide (<191), or after a drift (>191). No countersteering is required, unlike the donuts in real life.

Even when the correct inputs are held, the car can still lock into a noslide, which can result in a much larger circle. The car needs to be sliding in order to initiate a donut.

A failed donut