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Turning Rate: Difference between revisions

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Turning rate does not affect the car in air; only the direction of steering is processed. This is helpful to remember when [[countersteering]].
Turning rate does not affect the car in the air, as only the direction matters during a [[countersteering|countersteer]].
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Every car in [[TMUF]] (including stadium) has turning rate except for [[Coast]]. The Coast car snaps directly between -1, 0, and 1 with no values between.
Every car in [[TMUF]] has a set turning rate, with the exception of [[Coast]]. The Coast car snaps directly to the desired steering value with no gradient.

Latest revision as of 00:49, 7 July 2025

The turning rate describes the rate at which the car changes direction. It increases by up to 0.2 per tick, for a maximum of 1 (to the right, i.e a steer value of 65536) and a minimum of -1 (to the left, i.e a steer value of -65536). 0 means the car is not turning.

Turning rate does not affect the car in the air, as only the direction matters during a countersteer.

Every car in TMUF has a set turning rate, with the exception of Coast. The Coast car snaps directly to the desired steering value with no gradient.