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BigBang1112 (talk | contribs) Mention turbo more at the beginning, mention booster, use singular |
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[[File:TMNF Turb.png|thumb|TMNF Turbo from above|right]] | [[File:TMNF Turb.png|thumb|TMNF Turbo from above|right]] | ||
''' | '''Turbo''' ('''booster''') is a special block that applies an acceleration multiplier while driving on it. In [[TrackMania United Forever|TMUF]], there are three types of turbos, which correspond to 3 different [[Material IDs]]: | ||
* Turbo (normal | * Turbo (normal turbo, 100% boost) | ||
* Turbo2 (red | * Turbo2 (red turbo, 200% boost) | ||
* Turbo roulette (random | * Turbo roulette (random turbo, 100 to 200%) | ||
== Turbo Roulette == | == Turbo Roulette == | ||
They work on a fixed cycle, and are thus deterministic. A cycle is exactly 1 seconds long, divided as such: | |||
* 4/7 gives 100% boost (tick 0-57) | * 4/7 gives 100% boost (tick 0-57) | ||
* 2/7 gives 150% boost (tick 58-85) | * 2/7 gives 150% boost (tick 58-85) | ||
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|} | |} | ||
Because they can appear random for the players, Turbo Roulette is a pretty despised block, that has never been used in competitive track. Still there are some start strategies that use the fixed pattern of this block to get the 200% boost. The most notable is when a Turbo Roulette is placed right after the start block: going straight reaches the booster at 1.58s, giving the 150% booster, but intentionally going on the side right from the starts allows players to consistently lose around .3s, getting the 200% boost. | Because they can appear random for the players, Turbo Roulette is a pretty despised block, that has never been used in any competitive track. Still there are some start strategies that use the fixed pattern of this block to get the 200% boost. The most notable is when a Turbo Roulette is placed right after the start block: going straight reaches the booster at 1.58s, giving the 150% booster, but intentionally going on the side right from the starts allows players to consistently lose around .3s, getting the 200% boost. | ||
Other strategies exploiting this pattern include going on the side of the boosters to only catch the 200% boost, as explained in this video by [https://www.youtube.com/watch?v=1RU5KbHLpA4&pp=ygUadHJhY2ttYW5pYSBib29zdGVyIHNjaWVuY2U%3D Igntul]. This trick is known as [[Heftrick]] | Other strategies exploiting this pattern include going on the side of the boosters to only catch the 200% boost, as explained in this video by [https://www.youtube.com/watch?v=1RU5KbHLpA4&pp=ygUadHJhY2ttYW5pYSBib29zdGVyIHNjaWVuY2U%3D Igntul]. This trick is known as [[Heftrick]]. | ||
Latest revision as of 11:46, 28 January 2026

Turbo (booster) is a special block that applies an acceleration multiplier while driving on it. In TMUF, there are three types of turbos, which correspond to 3 different Material IDs:
- Turbo (normal turbo, 100% boost)
- Turbo2 (red turbo, 200% boost)
- Turbo roulette (random turbo, 100 to 200%)
Turbo Roulette[edit]
They work on a fixed cycle, and are thus deterministic. A cycle is exactly 1 seconds long, divided as such:
- 4/7 gives 100% boost (tick 0-57)
- 2/7 gives 150% boost (tick 58-85)
- 1/7 gives 200% boost (tick 86-99)
| 100% Turbo | 150% Turbo | 200% Turbo |
|---|---|---|
| Tick 0 to 57 | Tick 58 to 85 | Tick 86 to 99 |
Because they can appear random for the players, Turbo Roulette is a pretty despised block, that has never been used in any competitive track. Still there are some start strategies that use the fixed pattern of this block to get the 200% boost. The most notable is when a Turbo Roulette is placed right after the start block: going straight reaches the booster at 1.58s, giving the 150% booster, but intentionally going on the side right from the starts allows players to consistently lose around .3s, getting the 200% boost.
Other strategies exploiting this pattern include going on the side of the boosters to only catch the 200% boost, as explained in this video by Igntul. This trick is known as Heftrick.